Alpha 10 Update 6

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This update fixes the elevator issues that happen when walking between sim engines.

Changelog:
-removed extra elevator enable
-elevators need to be enabled when camera attaches

Changelog from Alpha 5:
-properly position escalator and walkway sounds
-use separate meshes for escalator and moving walkway steps
-use maximum rendering distance of 100 for escalator and moving walkway steps
-only move steps if near escalator or moving walkway
-return fix for Gotofloor action

Changelog from update 4:
-camera start position should not rely on a starting floor
-added Skylab building set
-added Ground building map
-runloop fixes
-added GotoFloor action support
-added teleporter action support
-fixed issue where a call panel would call in both directions if only a single down control was available

Changelog from update 3:
-step movement states should be reset when switching off escalator/moving walkway
-added action support for escalators and moving walkways
-position sounds correctly for escalators and moving walkways

Changelog from Update 2:
-escalators and moving walkways need to use Delta factor for movement

Changelog from Update 1:
-added support for moving walkways
-added support for escalators
-added Headless Mode for future use
-integrated reporting functions into Object
-integrated Enabled() function into Object
-fixes for vertical elevator door movement


Alpha 10 has been released. This major release includes the extensive work of the development builds, and has a lot of new features and bugfixes.

Changes since the last build:
-disable "contains" polygon check, due to issues (caused some Beno buildings to have wall issues)

Excerpts from the readme file:
Major changes since the Alpha 9 release:


Ogre 1.9 is now used instead of 1.8.1, which Alpha 9 used. Model mesh files need to be upgraded to the newer format to prevent warning messages on startup - they'll still work fine though.

Skyscraper now supports running multiple buildings simultaneously via the new Engine Contexts feature. This makes the development of cities possible.

Sky parameters can now be controlled via the Sky Control dialog.

Virtual people are supported, to simulate elevator traffic.

A new sound system has been added, which is more efficient than the previous one.

A new Dynamic Meshes system has been added, which greatly improves the rendering efficiency of the simulator.

See the forum and changelog for more information on the new changes and features.

Command line options are now supported.

Double-decker elevators (really multi-deck elevators) are now supported.

Elevators now support hoistway access functions.

Working revolving doors are supported.


Modified keys:


Number keys switch between engines, when multiple buildings are loaded.



New commands/parameters:
ListVisibleMeshes
CreatewallObject
AddPolygon
AddExternalDoor
ChimeOnArrival
new Buildings and Car sections
Position
Bounds
ShowLoadedSounds
ShowPlayingSounds

New elevator actions:
PeakOff
StopDoors
SensorReset

New call button actions:
Off
Up
Down
FireOff
FireOn
FireBypass

New escalator/moving walkway actions:
Forward
Reverse
Stop

New general actions:
Teleport
GotoFloor

See Also

External links