February 27 2017 build
| This is the article of a development build of Skyscraper Simulator.|
It has been confirmed a good-faith contribution to the Skyscraper wiki.
This is the first build after the Alpha 10 series. The main change is the conversion of the "float" data type in Skyscraper to Ogre's type, which is double (double precision), so this should help with large building maps. I added support for choosing a destination floor on the call button panel, but have disabled it since it's not exactly how I want it. You can now have elevators in "Stop" mode on startup.
-fix for OpenOnStart parameter, for it to work when an elevator is stopped on startup
-added RunState elevator parameter
-add error reason to sound init
-allow non-emergency stop in fire phase 1 recall mode. This fixes an issue where an elevator wouldn't recall when the mode is activated and the elevator is moving.
-converted 'float' values to Ogre's Real type (defaults to type 'double' precision)
-fixed an issue where the Caelum sky name wouldn't be reset for subsequent engines on startup
-added support for call button destination floors engines on startup (feature currently disabled)
-integrated all engine reporting into ObjectBase class