October 15 2009 build
| This is the article of a development build of Skyscraper Simulator.|
It has been confirmed a good-faith contribution to the Skyscraper wiki.
This build has filler walls around the hotel room doors, has the new SetTextureMapping and ResetextureMapping command (replaces the ReverseExtents command), and has the new AddFillerWalls command (a convenience function for creating filler walls for doors).
The new SetTextureMapping command is extremely powerful, and allows you to manually perform texture UV mapping onto the wall and floor polygons. The script guide has been updated with an in-depth description of this, along with a helpful diagram. The diagram shows the default mapping, which the simulator has always used before.