October 28 2011 build

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This is the article of a development build of Skyscraper Simulator.
It has been confirmed a good-faith contribution to the Skyscraper wiki.

Finally I've been able to do some work and get a build up. This build has numerous fixes (including a text centering fix, sound system fixes, misc bugfixes), and adds support for the Caelum sky system. Caelum creates a realistic sky, including moving clouds, moving sun and moon, effects like fog and rain, stars at night, etc. To use Caelum, choose (or create) a sky function from the data/caelum/sky.os script, and add it to your building script like this:

More information is in the script guide. The sky-related time multiplier can be set in the Camera Control box, in order to quickly show day/night cycles. Here's are the existing sky routines that come with Caelum (some might not work properly):
DefaultBase
DefaultSky
BigPuffyStars
BigPuffyStarsWithFogComposer
MidnightSun
Eclipse
FogSky
RainWind
RainUp
ShadowDebug
HugeAmbientFactor
BasicCloud
OverrideCloud
CloudMesh
CloudFade
SkyDomeOverrideHazeTest
GroundFogNoise
SandStormTest


To revert back to the old sky system, turn off Caelum in the skyscraper.ini file using the Skyscraper.Frontent.Caelum option. One thing to try is to set the Skyscraper.Frontend.ModifyAmbient to true; this way the ambient light will be affected by the sky (this is switched off by default due to Skyscraper's custom polygon system not working properly with lighting) - this is demostrated in the last pic.

The Mac version will be up eventually, after some tests. Also keep in mind that this version supports 3D models in OGRE mesh format; see previous threads for info on how to use Sketchup models.

See Also